Weekly Shaarli
Week 42 (October 15, 2018)
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Emergency Procedures and Helpful tips for git
Units tests and roguelikes // Game unit testing // pragmatic unit testing
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Roguelike Rendering Pipeline - Layering of data
Selling consumer products is hard. Selling video games is, arguably, even harder. The market is huge but it’s also very crowded. There’s so much noise on Steam (21 new games/day in 2017 [1]) and other distribution platforms that it’s insanely tough for new game developers to figure out how to sell games and what metrics to watch. This article will go over, what I think is, the most important metric for any game launching on Steam, namely the number of wishlists.