Weekly Shaarli

All links of one week in a single page.

Week 42 (October 15, 2018)

Programming Principles
Does anyone else write unit tests? : roguelikedev

Units tests and roguelikes // Game unit testing // pragmatic unit testing

Teach Yourself Computer Science
A cartoon intro to WebAssembly - Mozilla Hacks - the Web developer blog
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Robert Martin – Clean Code Outline
Change of rendering approach / map data structure : roguelikedev
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Roguelike Rendering Pipeline - Layering of data

How Many Steam Wishlists Convert to $100k - Vasinov Games

Selling consumer products is hard. Selling video games is, arguably, even harder. The market is huge but it’s also very crowded. There’s so much noise on Steam (21 new games/day in 2017 [1]) and other distribution platforms that it’s insanely tough for new game developers to figure out how to sell games and what metrics to watch. This article will go over, what I think is, the most important metric for any game launching on Steam, namely the number of wishlists.