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With almost a thousand games being released on the market every day, how would you go about getting your games noticed? And how have games that have seen success without almost no focus on marketing or promotion like FTL, seen the kind of success that they have? : gamedesign
Marketing // PR // Getting your game noticed
game
January 13, 2019 at 09:34:30 GMT+1 ·
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https://old.reddit.com/r/gamedesign/comments/af3o4y/with_almost_a_thousand_games_being_released_on/
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