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Picture Wall - 25 pics
GitHub - Try/OpenGothic: Reimplementation of Gothic 2 Notr
GitHub - PaulCombal/SamRewritten: Steam Achievement Manager For Linux. Rewritten in C++.
Building a game with TypeScript
Bountiful Bits - Free Minimal 10x10 RPG Assets (CC0) : roguelikedev
GitHub - ddmills/geotic: Entity Component System library for javascript
Bevy - Introducing Bevy
I've created a tool to download every screenshot on a Steam account! : Steam
Simple, Accurate Collision Detection : gamedev
Legal moves computing really slow : roguelikedev
Libtcod, Esper (ECS), and designing a game where everything is an entity. : roguelikedev
With almost a thousand games being released on the market every day, how would you go about getting your games noticed? And how have games that have seen success without almost no focus on marketing or promotion like FTL, seen the kind of success that they have? : gamedesign
Games Launched After January 1, 2019 Must Be Accessible for Disabilities Under CVAA Legislation : gamedev
Offline iOS Games - Google Sheets
Change of rendering approach / map data structure : roguelikedev
A tiny, header-only lighting engine I made for a project I am working on : roguelikedev
Tools for game design from "Thinking in Systems: A Primer" : gamedesign
An Amazing video about the psychology behind great games from a truly underrated channel. Show him some Reddit Love!
Simple, Easy, Ground Texture Tutorials with optional video walkthroughs : gamedev
Common mistakes in stealth level design - I don't know why I haven't heard of this guy before, I want videos like this on every game design topic
Three.js & 3D interactive animations: a tutorial
On City generation
Solvability — Sirlin.Net — Game Design
Pixelblog - 2 - Texture — SLYNYRD
Procedural creature weapons for a Spore-like game : proceduralgeneration
PlayCanvas | 3D HTML5 & WebGL Game Engine
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