Chill is a bit of a stretchy definition for this one, (e.g. Celeste might be a cozy adventure but rarely chill gameplay, Owlboy is also very hype)
but they are at least generally in the chill-comfy-cozy zone for much of their runtime
entity: a unique id and a collection of components
component: a data container
query: a way to gather collections of entities that match some criteria, for use in systems.
prefab: a pre-defined collection of components and even other prefabs to quickly build entities
event: a message to an entity and it's components
This library is heavily inspired by ECS in Caves of Qud. A true ECS library with entities only being ID numbers
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